Proposal 17: Riders to clearly signal to stop clock in battles [ Revision 1 ]

Committee: Flatland
Submitted on 2023-08-07
Status: Passed on September 05, 2023

Background

To accurately switch the countdown timers between riders in flatland battles, clear signaling of the riders is useful to avoid confusion about whether a rider has finished their line or not. The proposed change to the rulebook has been successfully tested at previous flatland competitions (e.g. UNICON in Grenoble, EUC Summer in Marchtrenk). 

Proposal

Old rule:

9B.6.3.1 Timed Battle
Each battle will last two minutes, except for the final four battles. These semifinal and final battles will last two to four minutes as agreed upon by both battling riders. If they disagree, these battles will default to three minutes in length. The rider with better ranking from the preliminary round chooses which rider starts the battle. There are two countdown timers, one for each rider (each with half the battle duration). The corresponding rider's timer will be started and stopped when they start and stop riding. Any tricks completed after the rider's time has elapsed will not be counted. If the rider is in a combo when the time ends, they are not allowed to start another trick and extend the combo, they must end their combo with their current trick. After one rider's time
runs out, the other rider will ride for their remaining time. Once the time is up for both riders, the riders go from timed battle to last trick.

New rule: 

9B.6.3.1 Timed Battle
Each battle will last two minutes, except for the final four battles. These semifinal and final battles will last two to four minutes as agreed upon by both battling riders. If they disagree, these battles will default to three minutes in length. The rider with better ranking from the preliminary round chooses which rider starts the battle. There are two countdown timers, one for each rider (each with half the battle duration). The corresponding rider's timer will be started when they start riding and stopped when they signal the end of their line by clearly raising their hand over the top of their head. This is also the signal for the other rider to start their next line. Any tricks completed after the rider's time has elapsed will not be counted. If the rider is in a combo when the time ends, they are not allowed to start another trick and extend the combo, they must end their combo with their current trick. After one rider's time runs out, the other rider will ride for their remaining time. Once the time is up for both
riders, the riders go from timed battle to last trick.

Body

The proposed changes to the rulebook make it easier to accurately determine when a rider has finished their line and ensures that no time is lost in battles due to misunderstandings between riders and timekeeper. 

References


Discussion

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Votes on this proposal:

4 out of 7 voting members have voted.

Agree: 4, Disagree: 0, Abstain: 0.


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